Come on, baby, let’s ride. We can escape to great sunshine.
I know your wife, she wouldn’t mind.
Come on, baby, let’s ride. We can escape to great sunshine.
I know your wife, she wouldn’t mind.
The biting cold was eating away at her. The job was finished and she continued on her way through the dark passage. The day was nearing completion and her plan was set into motion.This is for a class and for a bit of practice on coloring. All in all, I feel like I did a really good job for myself on the shading and coloring of everything. I still need a lot of help on the hair, but I think I did a better job than I did on the original concept of Queen Xiel.
Justicar Syndra, the Dark Sovereign
Okay, so I didn’t technically finish the game, but due to unforeseen circumstances, I can no longer continue using my DS (for the time being, it kinda just broke apart like a dingus). I’ve attempted the final boss a good like 10~ times and one more would have almost definitely been the last time. I got the final form down to like 20% HP and then got a couple unlucky turns and died (and then my DS broke).
This game was like 15 hours for the first half, 13 hours for the second half (no figuring out dungeons), and like 9 hours for the final dungeons (getting through the first half alone was pretty difficult… at least at the beginning) and the final boss (omg wtf is his deal. The first part is mostly a cakewalk and then the second form hits really hard and then the final form has instant KO, stone, and black hole abilities. wat).
Something that bothered me at first but really grew on me was the game-breaking abilities that you get once you start mastering crowns and once you get ultimate black and white magicks. Normal enemies were ezpzlemonsqueez, but the developers were prepared for these abilities existing, so they made the bosses need the abilities. If you want to make it through the final boss without mastery of crowns, using Lux, and conjuring strategies, you are going to lose. No doubt about it.
My favorite strategy that I had (and used for the last battles) was Lux + high level Chakra fighter. I had more HP on my fighter than could actually be shown + using Merchant’s Ransom to become invulnerable… at least until I ran out of money. It worked with attrition if my Black Mage couldn’t nuke them to death fast enough or got focused (which happened every boss. srs wtf).
This game was a weird hybrid of Dragon Quest, Final Fantasy XIII, and Wizard of Oz: Beyond the Yellow Brick Road.
Play Time: 36:38:27
Final Fantasy: 4 Heroes of Light is one of the best RPGs I’ve ever played. It’s so goofy and amazing (playing a good portion of the game turned into animals is hilarious. It also adds a really interesting little side thing where you can talk to animals like NPCs so you can get another commentary on what’s going on or even more hints on where to go). Also, the difficulty of this game is really awesome. It has a pseudo-Final Fantasy XIII feel where it’s not necessarily what level you are (even though it does matter to some extent), it’s how you go about the fights and the strategies you employ. Also, once you get the party all together, it has a similar-to-FFXIII thing where the difficulty spikes which is awesome.
These are some horrible quality screencaps of the game and how I have my party set up. Yunita is behind in levels because of everyone ditching her every couple seconds in the first half, but she’s still a good part of the team.
The music in this game is some of the best I’ve heard on the DS too.
A Desperate Situation
A Strong Enemy
ok sorry but i got asked to
"[10:04:47 PM] TeeJay: pls draw charmander engaging in secksuel ineuendo with zyra for first projectyou’re welcome also sorry
[10:04:48 PM] TeeJay: kthx”
some really lazy concepting of some chick for something.
Her name is Hera. yeee.
I didn’t realize how dark this game was gonna go. I mean, it had a relatively happy ending for Ramza and the gang (except was it even real? Did Orran even really see them or was it an illusion?), and Ivalice became a much greater place because of the actions of Ramza (kind of), but there was a lot of just… dark stuff happening. Orran burned at the stake, Delita gravely wounded, Ovelia killed, the entire Beoulve house dead, and the dark plot of the church goes completely behind closed doors because scandals aren’t good.
Well anyways, it was an excellent game with a bit of confusing design choices (ok wtf Orlandeau you’re broken op). I clocked in at 37 hours. There was a lot of stuff I missed (like most of the secret characters. I didn’t get Cloud [I saw Aerith though yey], Worker 8, etc.), but I still had a blast. I tried to avoid making the final parts too easy with the non-generic characters, but I couldn’t resist using Agrias and Balthier (who both aren’t the worst offenders, but they still have some obvious advantages. Barrage is the sex), and Marach didn’t seem blatantly stronger than any other characters really.
I didn’t change much with Ramza. I just mastered the Dragoon class and had him running around and jumping on people. It was pretty effective too. Safe and guaranteed damage (at least to everyone below a 50 CT). It also let him basically attack anyone on the map, especially with Move+2.
I ditched my two main mages mainly because I felt they were too slow and not very mobile. My Summoner was super good for the Belias battle, but after that, I felt like I just kinda had a Haste-Bot because she was so slow and had such a low movement radius. I had planned on making Celestria an Arithmatician (not full-time of course), but training it seemed tedious at best. I didn’t really need to have an all-powerful mage, as I had enough damage elsewhere.
I kept Agrias because Holy Sword was neat and she seemed to be a good AoE nuker. She was incredibly helpful in boss fights when I could just Hallowed Bolt the boss and just chunk them from afar (at least she’s not Orlandeau). I just kept her as a Monk with a sword because I needed the extra utility of Chakra and Revive without my two main mages. Agrias was also one of my favorite story characters so I had to keep her in.
I kept my favorite generic Josian in though. I made her a more utility based class because I lacked that when I dropped my two mages. I still made her a pseudo-assassin with dual wielding knives (albiet far less effective), but she had A LOT more utility with dances. Hit ALL the enemies! I switched her back to Ninja for the final battle with Ultima because I was a little worried about having my party wiped out (it happened frequently in a lot of the story battles), so I just focused on chunking that Ultima.
I added Marach because he was a pretty interesting character and his Nether Mantra was an interesting (if a bit impractical at times) ability. Also, I liked his hair. I made him a semi-tank that just kind of charged in. It was annoying in a lot of the later battles because Crush Armor made him a really crappy tank for a battle. At least he ate it instead of the others, though.
And of course, I added Balthier. He is my all time favorite Final Fantasy character, so I couldn’t really just ignore him. I didn’t train him up very much, so he didn’t get too far in Sky Pirate (I got acouple “Plunder” abilities + the first 4 abilities [Leg Shot, Barrage, etc.]) or anything else. He started with a decent amount of Martial Arts abilities too, so that was handy. His default items were more than fine for the rest of the game. His gun was sex, especially with Barrage. Barrage helped me with a lot of bosses too. Near 100% hit rate + 4 attacks of 50% effectiveness? Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.
Onward to finishing Final Fantasy VI!
Baby in our wildest moments, we could be the greatest, we could be the greatest.
Baby in our wildest moments, we could be the worst of all
I’m doing one of these again except with one of the other Ivalice games: Final Fantasy Tactics: War of the Lions. I was intrigued to play the Tactics games from both loving Final Fantasy XII (in my top 5 favorite games, definitely my favorite Final Fantasy) and having the art design done by Akihiko Yoshida; Akihiko Yoshida is one of the best artists at Square Enix. 33~ hours with the game, here’s my little progress report (note: I’ll probably sound really ignorant as this is my first time playing it so I have no idea what I’m doing).
First off, I had to backtrack 5 hours after getting to Belias completely unprepared and getting wiped out EVERY time trying to fight him with literally no hope (I couldn’t do any of the suggested methods like Tailwind spam or getting Lich/Graviga/etc. on him and I couldn’t just outright kill him with my current party because I didn’t have a specialization for one of them, one of them would just get one shot by Gigaflare, Unholy Darkness, or Belias’ many summons, and the rest couldn’t do enough fast enough to kill Belias. I spent about 5-7 hours on trying to beat him alone). I switched to a save that I accidentally (and luckily!!) made 5 hours prior to getting to Belias. Now I’m going to be far more prepared for him with my improved party.
Right now, I’m heading for the Yuguewood before heading to Riovanes Castle where Belias comes.
To start off, my Ramza is a Dragoon with Theif as a secondary. After figuring out how to properly use Jump and getting it leveled up a bunch, I’ve really come to liking it. It’s strong, pretty hardy, and has a lot of options (especially with Move+2). I use Germinas Boots because to be honest, I haven’t really looked too much into accessories (as I did in XII), so the Move+1 and Jump+1 just seemed nice to have. I like being able to walk halfway across any map and being able to jump the rest of it. Right now, he’s my mobile bruiser.
Agrias is really nice because Holy Sword is sexy. Free AoE nukes on an instant cast with status effects? Mmmmmm. I made her a Monk because I’m working on making her a Geomancer and making her a secondary source of physical damage, but with a bit more utility with status effects. She’s currently my favorite story character to join so far; and she’s one of the stories more compelling characters (and there are many!). I think I’m being a little derpy playing as a Monk and having Equip Swords but whatever.
My first “generic” is Josian, my Ninja and my main source of physical damage. She’s mastered Geomancy (because I had 0 idea what I wanted to do with her for a lot of the game), and so I have that as her secondary and her counter ability. It’s nice being able to constantly do damage, even if you can’t get near them with both Geomancy (for utility) or Throw (for more damage). I just got Ninja, so I’m still figuring out how to best use her right now.
Eschina is my Summoner and my main nuker and secondary support. I’ve done some dabbling in White and Black magic to also help her stats get better (that low speed on Summoners is really sad) and I had her get a lot of the most useful Time Magicks, but she’s been primarily a Summoner for a lot of the game. I basically have her just spam Haste in normal battles to get JP and EXP because enemies die so quickly.
Celestria is my primary support with a little bit of ranged damage. Right now, I’m working on making her a Arithmatician so I can have some really sexy things happen. Right now, though, I have her switch off between White Mage and Chemist (THROWING ITEMS ACROSS THE MAP IS UNDERRATED I SWEAR). By the way, I know her Bravery/Faith numbers show that she should be better fit for a physical based job but w/e. Haters gonna hate.
I’m rull excited to see if this party can actually handle Belias where my previous one (they were underleveled, Celestria was a Mystic (omg y) and Josian was a level 1 Samurai) couldn’t.
"You’re the one who’s been stealing stars, your golden arrow went through my heart"
Okay I spent an hour and a half doing this and I’m kinda mad because I couldn’t get it perfect, but I think I got something pretty… presentable I guess. gibi feedback if you want
"Why do you hesitate? Take what is yours. The Cryst was a blade, it was meant for you. Wield it! Avenge your father!"